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Shadow of the Colossus: "'Influential' doesn't begin to cover it"

"Shadow of the Colossus was a watershed moment in video games. It’s one of those games that belongs in a museum, or in a course about the history of games as art. Yes, it has flaws, but back in 2005, Colossus hugely pushed the boundaries of what a game could be. “Influential” doesn’t begin to cover it."

 
About the Author

PhD Candidate in Japan, researching Narrative in Games. Responds favorably to Thrash Metal, Karaoke, and Dungeons & Dragons.

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